Fair Duck Shooting
- A VR game about shooting at a fair duck stand.
- Made in Unity
- Interacctions between players and objects in VR space.
- Shooting mecanics for interacctions with other objects.
- Animations for scene elements
Technical Game Designer
Technical Game Designer
As the passionate video gamer that I am, I dedicate most of my time to both developing and playing them. And this has led me to pursue a career in this industry. Having completed a degree in "Video Game Design and Development", which has given me an overview of the whole video game creation process.
I not only have a good understanding of the design needs, but also the rest of the departments, so I can easily communicate with them. I am particularly interested in game mechanics; thinking about how to make them fun, how to make them work well together, but still leaving enough freedom for the player to think about the options they have to solve each situation. My expertise and calling is in game design, sharing experience on the road along with the professionals with whom I work.
Date | Business | Project/s | Responsibilities and Roles |
---|---|---|---|
06/2020 - 06/2021 | Level Designer at Forgotten Empires | Scenario for both: AoE 2 & 3 DE |
I have been in charge of making scenarios for Age of Empires 2: Definitive Edition and Age of Empires 3: Definitive Edition. Not only the structural design and placement of assets, but also its flow and make it fully functional with its specific events and scene mechanics. |
09/2018 - 09/2019 | Game Logic Programmer at Northern Lights Gaming Ltd | Aurora 100 Fortunes |
I have been in charge of making functional prototypes of reel games in C ++. Developing the logic of the game, the client with its graphic representation, animations and effects, and balancing the mathematics of the game to get the required results. |
04/2014 - 07/2014 | Business Practices at Gammera Nest | Nubla | My responsibilities were supervising game mechanics and implementing them in the different levels and puzzles. So my roles were gameplay programmer, technical game designer and I ended up being lead programmer. |
05/2011 - 08/2011 | Business Practices at Hiperproteina | Web maintenance. | My responsibilities were adding new features to the web as well as fixing existing problems, like including new properties to the differents products, or redesign the web appearance for the new fashion standard. |
Date | Degree | Location |
---|---|---|
2011 - 2015 | GRADUATE VIDEO GAMES DESIGN & DEVELOPMENT | ESNE, Camilo Jose Cela University, Madrid, Spain. |
2009 - 2011 | COMPUTER APPLICATIONS DEVELOPMENT | Cristo Rey, Granada, Spain. |
C++:
Unreal Engine 4,
Marmalade Game Studio,
developed graphics engine (GoTo Engine),
developed management applications.
C#:
Unity 3D