Pablo Martínez López

Technical Game Designer

As the passionate video gamer that I am, I dedicate most of my time to both developing and playing them. And this has led me to pursue a career in this industry. Having completed a degree in "Video Game Design and Development", which has given me an overview of the whole video game creation process.

I not only have a good understanding of the design needs, but also the rest of the departments, so I can easily communicate with them. I am particularly interested in game mechanics; thinking about how to make them fun, how to make them work well together, but still leaving enough freedom for the player to think about the options they have to solve each situation. My expertise and calling is in game design, sharing experience on the road along with the professionals with whom I work.

Projects

Fair Duck Shooting

  • A VR game about shooting at a fair duck stand.
  • Made in Unity
  • Interacctions between players and objects in VR space.
  • Shooting mecanics for interacctions with other objects.
  • Animations for scene elements

Youtube Demo Play it!

Breaded Brothers

  • Visual novel about some fried guys.
  • Made in Unity
  • A GameJam game
  • Dialogue system implemented.
  • Elections that affect conversations.

Play it!

Memory Quest

  • Memory game about Find matching pairs of cards.
  • Made in Unity
  • Point and click interctions.
  • Ramdom positions generation.
  • Scalable Difficulty

Youtube Demo Play it!

Samurai Summer Camp

  • Stealth game of a fat cat.
  • Made in Unity
  • A GameJam game
  • Basic procedural scene elements placement generation
  • State machine with patrol and pursuit for the samurais.

Youtube Demo Play it!

Leaves' Joust

  • A joust between two ants on leaves takes place in a pond.
  • Made in Unity
  • A GameJam game
  • Fluids simulation simplified with voxels
  • Local multiplayer

Youtube Demo Play it!

Professional Experience


Date Business Project/s Responsibilities and Roles
06/2020 - 06/2021 Level Designer at Forgotten Empires Scenario for both:
AoE 2 & 3 DE
I have been in charge of making scenarios for Age of Empires 2: Definitive Edition and Age of Empires 3: Definitive Edition.
Not only the structural design and placement of assets, but also its flow and make it fully functional with its specific events and scene mechanics.
09/2018 - 09/2019 Game Logic Programmer at Northern Lights Gaming Ltd Aurora
100 Fortunes
I have been in charge of making functional prototypes of reel games in C ++.
Developing the logic of the game, the client with its graphic representation, animations and effects,
and balancing the mathematics of the game to get the required results.
04/2014 - 07/2014 Business Practices at Gammera Nest Nubla My responsibilities were supervising game mechanics and implementing them in the different levels and puzzles.
So my roles were gameplay programmer, technical game designer and I ended up being lead programmer.
05/2011 - 08/2011 Business Practices at Hiperproteina Web maintenance. My responsibilities were adding new features to the web as well as fixing existing problems, like including new properties to the differents products, or redesign the web appearance for the new fashion standard.

Knowledge


Languages

Spanish - Mother tongue
English - C1 (Not certified. 3 years living in England)

Education


Date Degree Location
2011 - 2015 GRADUATE VIDEO GAMES DESIGN & DEVELOPMENT ESNE, Camilo Jose Cela University, Madrid, Spain.
2009 - 2011 COMPUTER APPLICATIONS DEVELOPMENT Cristo Rey, Granada, Spain.

Programming languages


C++:
Unreal Engine 4,
Marmalade Game Studio,
developed graphics engine (GoTo Engine),
developed management applications.

C#:
Unity 3D

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